Vista is behind the system designs of 20 years ago

Adrian Kingsley-Hughes at zdnet just published an observation that a game on Vista is slower than on XP. Heck, games are really blazing fast on Windows 95 if you can keep them running! But what is even faster are games on OS/2 version dated 1993 and upward. While Microsoft continues to tell us they will improve performance, since the 1993 NT OS/2 Shootout, they rather take advantage of what people do not know about system design and just put a price tag on crap while hiding their increasing short comings in the availability of better and faster hardware. Thus they make it appear their newer system is better designed.

For example, David Barnes demonstration of VoiceType in OS/2 on Computer Chronicles back in 1995 demonstrates the use of voice and computer on an 80486 with 16mb of memory and 80mb of hard drive space voice commands and voice type that is faster and more accurate than what Vista has today.

In 1996, IBM included VoiceType as part of their next release, OS/2 Warp 4 (code name Merlin.)

OS/2 has system design features that allows the system to perform well beyond anything Microsoft has ever put on the market, and doing so with less resources.

What Vista demands of resources to do the same work on OS/2 is astronomical. The focus on OS/2 development was to always do more with less--whether that meant less resources or less code--the art of doing just that has never been valued by Microsoft.

Rather, Microsoft relies on improving their performance with the availability of newer and faster hardware requirements. Instead of maximizing the potential of newer hardware, they smother it with sloppy code that is buried in the mess of many generations of NT.